Summertime and baseball are in full swing right now, so it’s about time I dust off this old favorite—Dice Baseball! Whether played solo or head-to-head, this simple game should be America’s pad-and-paper pastime.
My dad passed down to me the old-school 2-die game when I was probably 6. Wanting something more intricate, I eventually updated the rules to match true MLB statistics more closely. The 3-Die Rules (updated) are now about as accurate as I can get without advancing to 4.
Treat this article like an instruction booklet for the best Dice Baseball game out there—and happy rolling!
Game Rules (for all game types)
EQUIPMENT
- Paper (preferably graph) for your box scores
- Pen
- 2 or 3 die (depending on the version you play)
SETUP
- Choose your teams (real or imagined). I’ve played many Milwaukee Brewer games over the years, though I’ve also built teams of family and friends.
- Draw 2 separate Box-Score Tables (see image below) and write player names in the lineups.
- Be sure to include space for at least 10 innings. You may need extra paper if the game goes into extras!
RULES
- Roll the dice once per plate appearance.
- Check against your game’s Die Rules (though very quickly, you’ll have it memorized).
- Mark the results on your Box-Score Table.
- Track the base runners, and keep score as you go. I use superscripts for runs.
- 3 outs per team per inning; high score after 8.5 or 9 innings wins; extra innings possible.

There are 4 separate versions you could play, from super easy to…well, still pretty easy. In the “updated” version, I have included the statistical probabilities of dice rolls against MLB’s actual statistics (in parentheses). You can see how much closer a 3-dice game is to reality than 2!
Die Rules: 2 Dice
Die Rules: 2 Dice (original)
- NA
- Triple (3)
- Double (2)
- Single (1)
- Walk (W)
- Single (1)
- Out (O)
- Out (O)
- Strike out (K)
- Single (1)
- Double (2)
- Home Run (4)
Die Rules: 2 Dice (updated)
- NA
- Triple (2.8% chance against 0.25% actual)
- Single (with 4, 12.9% against 8% actual)
- Single
- Reroll
- Out (with 7,8,10 – 53% against 46% actual)
- Fielder’s choice or out
- Sacrifice or out
- Strikeout (11% chance against 12.6% actual)
- Double-play or out
- Double (5.6% chance against 1.8% actual)
- Homer (2.8% chance against 1.7% actual)
Die Rules: 3 Dice
The 3-dice version follows the same set-up, though I’ve added some tidbits to make it more statistically interesting, especially if you play genuine lineups and track player stats.
OPTIONAL RULES (3-die specific)
- Copy lineups from genuine game-day Box Scores of your favorite teams and note substitutions. This helps if you want to compare how your version of players do against reality.
- TRIPLE-DICE: All triple-dice rolls are an event: 1-1-1 (Triple), 2-2-2 to 6-6-6 (Home Runs).
- BUNTS: Choose before you roll (esp. useful to advance runners)
Roll any triples = single and runners advance (even Shohei Ohtani couldn’t bunt a Homer)
Roll 4-9 = out with no runner advance
Roll 10-17 out but runners advance - EXTRA BASE:
When a runner is on 1st and the batter hits a single or double OR when a runner is on 2nd and the batter hits a single: Roll 1 die. 1-3 = no extra base; 4-6 = extra base.
When a runner is on 2nd with 2 outs and the batter hits a single: Roll 1 die: 1-2 = no extra base; 3-6 = extra base.
Runners on 3rd will always score with a hit. - PITCHERS: If you have a pitcher in the lineup who is not Shohei Ohtani: Roll twice and accept the worst of the two outcomes.
3-Die Rules (original)
- NA
- NA
- Triple (3)
- Double (2)
- Single (1)
- Single (1)
- Sac-fly (all runners advance) and/or out (S)
- Out or double-play (with runner on 1st) (D)
- Strikeout (K)
- Out (O)
- Out (O)
- Sac-fly (all runners advance) and/or out (S)
- Walk
- Single (1)
- Single (1)
- Double (2)
- Double (2)
- Home Run (4)
3-Die Rules (updated)
- NA
- NA
- Triple (0.5% chance against 0.25% actual)
- Double Play/out (1.4% against 1.2% actual)
- Single (with 7, 9.7% against 8% actual)
- Walk (4.6% against 4.4% actual)
- Single
- Groundout
(with 13,14,15, 43% against 46% actual) - Fielder’s choice: advance runner out or out (with 12, 23.2% against 22.1% total)
- Strikeout (12.5% against 12.6 actual)
- Reroll
- Flyout
- Flyout
- Groundout
- Error/Hit-by-Pitch = free base + runners advance (4.6% against 2% actual)
- Double (2.8% against 1.8% actual)
- Sacrifice: out, runners advance
(1.4% against 1.2% actual) - Home Run (with other triple-dice;
2.3% against 1.7% actual)
Before I got into nature photography, board games and game design was perhaps my biggest hobby. I think it’s time I dust off the old dice again and see how the Crew are doing. Like every single year since 1982—I think this is their year.
©2026 E.T.
[A version of this article originally appeared on my hobby site hobbieswithelliot on February 2, 2025]